Banca de QUALIFICAÇÃO: TULIO DE SANTANA BATISTA

Uma banca de QUALIFICAÇÃO de MESTRADO foi cadastrada pelo programa.
STUDENT : TULIO DE SANTANA BATISTA
DATE: 23/09/2022
TIME: 09:00
LOCAL: Google Meet
TITLE:

THE DEVELOPMENT OF LANGUAGE GAMES IN YOUNG CHILDREN: A CASE STUDY

 

KEY WORDS:

Language and Cognition, Ecocognition, Language Games, Language Development, Joint Attention.


PAGES: 60
BIG AREA: Linguística, Letras e Artes
AREA: Linguística
SUBÁREA: Teoria e Análise Linguística
SUMMARY:

This research seeks to investigate and describe the complexity of the linguistic development of language games, regarding the early period development of infants. Thus, its main aim is to demonstrate the importance of playing language games for linguistic development, that is, for the conceptual emulation accomplished by young children.  In theoretical terms, this study is significantly based on the following notions: Ecological Cognition (Ecocognition; DUQUE, 2015b; 2016; 2017; 2018), a strand of Cognitive Linguistics, whose initial condition is the organism-environment relationship; Frames (LAKOFF, 2011; DUQUE, 2015a, 2017); Language Games (WITTGENSTEIN, 1999; STEELS, 2012; DUQUE, 2018; 2022); and Joint Attention (TOMASELLO, 2008). Furthermore, this study is grounded in the Interpretivist Research Paradigm, since its purpose consists of understanding and interpreting the semiosis of human relations (MINAYO, 2009). Therefore, the nature of this research is qualitative. The methodological procedures performed in this study, which have empirical properties, are based on the assumptions of Content Analysis  (BARDIN, 2011) and focus on the description and analysis of corpus. The corpus of this research is composed by twenty videos from the Youtube Channel “Gêmeos Alê e Nanda”. However, for the qualification exam, a fraction of our corpus was analyzed. Such fraction contains seven videos, which totalled four minutes and forty-six seconds of critical events in the recordings. The analysis carried out so far suggests that a language game is formed by the combination of the two types of information in the environment, that is, perceptual information and linguistic information. Then, throughout the interactions, a language game acquires cultural frammings, profiles, perspectives, and intentions, which operate in real time and are controlled by the perceptual information provided by direct perception. As soon as children experience new situations, the simple games are fed back and constitute new and more complex games. Such language games seem to be first captured as information attached to experienced situations. They are subsequently detached from the situations and transformed into linguistic information, that is, into linguistic constructions whose joint attention is more precise and contributive in constructing new meanings for the environment.


COMMITTEE MEMBERS:
Presidente - 1675404 - PAULO HENRIQUE DUQUE
Externa à Instituição - ILANA SOUTO DE MEDEIROS - UnP
Externo à Instituição - RICARDO YAMASHITA SANTOS - UnP
Notícia cadastrada em: 22/08/2022 13:10
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