Banca de QUALIFICAÇÃO: ANDRÉ PARDUCCI SOARES DE LIMA

Uma banca de QUALIFICAÇÃO de MESTRADO foi cadastrada pelo programa.
STUDENT : ANDRÉ PARDUCCI SOARES DE LIMA
DATE: 07/02/2024
TIME: 09:00
LOCAL: https://meet.google.com/gxd-gzsn-xzf
TITLE:

MISSIONS IN DIGITAL RPG GAMES FOR TEACHING AND LEARNING GEOMETRY


KEY WORDS:

Digital games; Geometry; Mathematics.


PAGES: 61
BIG AREA: Ciências Humanas
AREA: Educação
SUBÁREA: Ensino-Aprendizagem
SPECIALTY: Tecnologia Educacional
SUMMARY:

Data collected about the level of teaching and learning in relation to Mathematics concepts reveal a substantial deficit in Basic Education students. This demonstrates that the traditionally used method is not effective for students of the current generation, since Mathematics is presented in an abstract and repetitive way, making understanding difficult and making the subject complicated and boring. Given this scenario, it is imperative to seek alternatives for the teaching and learning process in Mathematics. With this in mind, we live in a society in which students are immersed in digital technologies, increasingly using smartphones and computers actively. That said, learning based on digital games presents itself as an active methodology that allows the integration of Mathematics concepts into games, making Mathematics classes more interesting and related to students' daily lives. Furthermore, Geometry concepts can be integrated in a playful and visually attractive way in the context of digital games, transforming what is abstract into something concrete and meaningful. Therefore, this research aims to develop strategies for using digital games in an engaging and thought-provoking way as a pedagogical tool for teaching and learning geometry in the classroom. Given this, the central question of this research arises: is it possible that a digital educational game, focused on mathematics content and developed to be immersive and fun, can keep students engaged, promoting both the continuity of the game and learning, due to its format?.With the aim of seeking more information on the subject, a systematic review was carried out on the use of digital games in the classroom, identifying that many digital educational games have been planned with a focus “only” on transmitting content , neglecting aspects of design and psychology that are responsible for providing pleasant experiences for players. Seeking to solve the research question, Minecraft, one of the most popular games today, was chosen as a platform for creating an RPG game to attract students' attention and thus present geometry content through the scenario through missions in the Interesting RPG style that captures their attention with elements from their daily lives, in addition to demonstrating concepts that were previously abstract through visual representations and that can apply mathematical concepts. At the end of this study, we aim to create a digital game accessible on computers and mobile devices, addressing fundamental concepts of geometry, accompanied by the evaluation of improvement in student learning in relation to the content covered.


COMMITTEE MEMBERS:
Presidente - 2978747 - CHARLES ANDRYE GALVAO MADEIRA
Interno - ***.503.654-** - KLEBER TAVARES FERNANDES - UFERSA
Externo ao Programa - 1671962 - EDUARDO HENRIQUE DA SILVA ARANHA - UFRN
Notícia cadastrada em: 29/01/2024 11:01
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