Banca de DEFESA: RONILSON FERNANDES DA SILVA

Uma banca de DEFESA de MESTRADO foi cadastrada pelo programa.
STUDENT : RONILSON FERNANDES DA SILVA
DATE: 28/02/2023
TIME: 14:00
LOCAL: videoconferência
TITLE:

PLAYING THE GAME: A PROPOSAL FOR CONTINUING EDUCATION IN GAMIFICATION FOR HIGH SCHOOL TEACHERS OF THE PUBLIC NETWORK IN THE STATE OF PARAÍBA


KEY WORDS:

Gamification. Continuing education. Design. Paraíba.


PAGES: 222
BIG AREA: Ciências Humanas
AREA: Educação
SUBÁREA: Ensino-Aprendizagem
SPECIALTY: Métodos e Técnicas de Ensino
SUMMARY:

Given the numerous debates regarding Twenty-First Century education, gamification has
gained prominence in recent years as a result of the understanding that motivation and
engagement can be key pieces for the school to become a more attractive place for students. In
the wake of this methodology, there is the possibility of inserting the DICTs in the context of
pedagogical activities, since when talking about gamification, naturally one can bring up the
universe of games, especially digital ones. In this sense, this universe has a lot to offer to basic
education, since, at the same time that it is inserted in the digital context of the contemporary
world, it brings several elements (dynamics, mechanics and aesthetics) that can contribute to
the improvement of the teaching and learning process within the school space. For this, it is
understood that it is necessary to have appropriate initial and continuous training that prepares
professionals to work with these methodologies in a conscious and effective way. The initial
training of teachers in Brazil has very slowly incorporated, and sometimes neglected, the use
of DICTs and active methodologies, including gamification, as pedagogical tools. Continuing
education, in turn, is the one that tends to fill these gaps, as it represents for teachers the
opportunity to delve into themes and areas that were little or unexplored in their initial training.
For these reasons, it is essential to understand how the continuous training of teachers for the
use of active methodologies, especially gamification, can contribute to the integration of DICTs
into the pedagogical practice of educators, with a view to promoting educational innovation and
improving the quality of teaching and learning for basic education students, especially in the
context of the public school system. Based on this assumption, this research has as general
objective: to understand how continuing education in gamification for public high school
teachers in the state of Paraíba can promote innovative, efficient and effective pedagogical
practices in the context of the use of DICTs in the classroom. As for its approach, this research
is configured as qualitative, as for its nature, as an applied research. Regarding the objectives,
the research has an exploratory character, as it seeks to investigate a theme that is still little
explored, which is the continuing education of Public High School teachers. Regarding the
procedures, it is characterized as an action research, as it seeks to investigate and intervene in
the reality that is presented, together with the High School teachers who work in the 9th REM
(Regional Education Management), in order to promote practical changes in the methodologies
of work of the subjects involved. The technical product from the research was the proposal of
Continuing Education, which application and analysis of the results allowed to understand the
level at which gamification is as a possibility for the development of innovative teaching
methodologies that are efficient and effective in the context of the classroom. By understanding
this relation, it will be possible to support the creation of state policies, especially within the
public network of Paraíba, that may encourage investments by the government in the
development of training strategies for the teachers of SEECT-PB (Secretary of Education and
Science and Technology of Paraíba). Thus, this research is a deep account of the application of
a continuing education in gamification for High School teachers that is proposed to be scalable
and replicable in various contexts, in order to further disseminate the methodologies and
practices associated with gamification in education.


COMMITTEE MEMBERS:
Presidente - 1804830 - JOSE GUILHERME DA SILVA SANTA ROSA
Externa ao Programa - 1753603 - PATRICIA BORBA VILAR GUIMARAES - UFRNExterno à Instituição - ARMANDO MACIEL TODA - FMUSP
Notícia cadastrada em: 01/12/2022 11:10
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