Banca de DEFESA: JADSON LUCAS GOMES SOUZA

Uma banca de DEFESA de MESTRADO foi cadastrada pelo programa.
STUDENT : JADSON LUCAS GOMES SOUZA
DATE: 28/12/2021
TIME: 14:00
LOCAL: Remoto
TITLE:

SCRATCH AND DIGITAL GAMES AS A TOOL FOR THE WORK OF CORPOREITY AND MOVEMENT IN THE LEARNING PROCESS


KEY WORDS:

Games, Game-Based Learning; Body movement; Exer-learnings; Languages.


PAGES: 58
BIG AREA: Ciências Exatas e da Terra
AREA: Ciência da Computação
SUBÁREA: Sistemas de Computação
SPECIALTY: Hardware
SUMMARY:

In view of the great importance of moving for children, movement should be part of the experience at school, thus becoming a constructive part of learning (HILDEBRANDT-STRAMANN, 1999). This training process is not only linked to cognitive learning, but also to the development of the senses and the body (HILDEBRANDT-STRAMANN, 2005). According to Reiner Hildebrandt, thinking about teaching as a whole, body and mind, is a problem that has not been solved by schools to this date, which results in a gross separation between the head (thinking) and the rest of the body. Aiming to harness interdisciplinarity when moving, with a view to breaking this barrier of separation of body and mind, we seek to validate games capable of perceiving the child's movements in order to generate real-time interaction with digital dynamics that encourage same. The project seeks to develop game prototypes using Scratch to help children in teaching, involving physical interaction. From this perspective, there is the insertion of the child in a playful digital environment with activities that develop the expected skills, where the movements interact with them. To support this discussion, the present work has as theoretical foundation the  Digital game-based learning combined with physical exercises, the exer-learnings. Exer-learnings for this work bring the possibility of integrating movement in the area of languages, no longer being an exclusive factor for the Physical Education discipline. It is expected that the device contributes positively to the education of children, making the concepts in the area of languages to be worked on and experienced, in addition to other added benefits that come from its application, from moving. The game enables not only teachers to deal with learning as a whole, from the body to the mind, but also aims to encourage children to be more active in the process, so that they stop being mere consumers and become protagonists of their own knowledge, actively participating in the dynamics.


BANKING MEMBERS:
Presidente - 2459504 - AQUILES MEDEIROS FILGUEIRA BURLAMAQUI
Interna - 052.287.084-80 - AKYNARA AGLAE RODRIGUES SANTOS DA SILVA BURLAMAQUI - UFRN
Externo ao Programa - 1763991 - RUMMENIGGE RUDSON DANTAS
Externo à Instituição - FLÁVIO RODRIGUES CAMPOS - SENAI
Notícia cadastrada em: 13/12/2021 18:17
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