Banca de DEFESA: LUCINEIDE CRUZ ARAUJO

Uma banca de DEFESA de MESTRADO foi cadastrada pelo programa.
STUDENT : LUCINEIDE CRUZ ARAUJO
DATE: 30/11/2020
TIME: 15:00
LOCAL: Apresentação: encurtador.com.br/aimu9 - Arguição: meet.google.com/jse-yeuq-mic
TITLE:

Digital Educational Games as Promising Tools in the Learning Process of Early Childhood Experience Fields


KEY WORDS:

Digital Games; Kindergarten; Learning Process; Fields of Experiences; BNCC.


PAGES: 185
BIG AREA: Ciências Humanas
AREA: Educação
SUBÁREA: Ensino-Aprendizagem
SPECIALTY: Tecnologia Educacional
SUMMARY:

Contemporary children come into contact with electronic devices in early childhood, transforming their social and school reality. These include digital games, which have been configured as a good tool for teaching practice, provided they are used in accordance with the learning objectives. Based on this context, the objective was to highlight the contributions of digital games based on the skills of BNCC in the context of Early Childhood Education, in a way that contributes to the learning process of the fields of experience proposed to children. The investigation was carried out in the Childhood Education Center, Application College linked to the Federal University of Rio Grande do Norte - NEI-CAp / UFRN, in a group of children in the age group between 5 and 6 years of age. The investigation assumed the paradigm of qualitative research, using some action research procedures. The research was carried out in four stages: a) preliminary phase, which consisted of exploring the field and systematic literature review; b) planning and characterization of the participating children; c) Approaching the class - observations, dialogues, interviews, experiences and experiences with the children; d) intervention sessions for the application of digital games. The research highlighted the possibility of pedagogical and intentional use of digital games since early childhood education in an articulated way with the fields of experience proposed by BNCC, in order to expand the cultural repertoire and the possibilities of expression and communication of children. The results showed how digital games can be part of children's daily life, of games, playful activities and, mainly, of the way in which children appropriate this instrument, establishing relationships in their learning context. It was also possible to verify that the applied games contributed with the skills of the BNCC and with the learning process of the fields of experiences proposed to the children of Early Childhood Education. We evidenced, therefore, that the games applied enabled significant experiences, as well as exercised cognitive and motor skills that favored the child's integral development. Thus, it is expected that, with the current research, it will be possible to contribute to a critical reflection about the pedagogical proposals and practices in Early Childhood Education that involve the use of digital games, inserting them together with other languages and knowledge, so that they can be expanded the concrete possibilities of children to become protagonists of the learning process.


BANKING MEMBERS:
Presidente - 2978747 - CHARLES ANDRYE GALVAO MADEIRA
Interna - 2292957 - ARLETE DOS SANTOS PETRY
Interna - 2453560 - MARIA CRISTINA LEANDRO DE PAIVA
Externo ao Programa - 1802327 - SANDRO DA SILVA CORDEIRO
Externo à Instituição - FILOMENA MARIA GONÇALVES DA SILVA CORDEIRO MOITA - UFPB
Notícia cadastrada em: 30/11/2020 08:42
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