Banca de QUALIFICAÇÃO: EDUARDO AUGUSTO MORAIS RODRIGUES

Uma banca de QUALIFICAÇÃO de MESTRADO foi cadastrada pelo programa.
STUDENT : EDUARDO AUGUSTO MORAIS RODRIGUES
DATE: 06/11/2020
TIME: 09:00
LOCAL: Videoconferência: meet.google.com/ujz-unei-zqu
TITLE:

EDUCATIONAL HARDWARE FOR TEACHING OF LOGIC PROGRAMMING


KEY WORDS:

Programming Logic Teaching; Game-Based Learning; Educational Robotics.


PAGES: 75
BIG AREA: Ciências Exatas e da Terra
AREA: Ciência da Computação
SUBÁREA: Metodologia e Técnicas da Computação
SPECIALTY: Linguagens de Programação
SUMMARY:

Throughout academic or professional training, we come across different disciplines and content that have different levels of complexity. One of the disciplines that most stands out for its high degree of difficulty, at least for most students, is Programming Logic. Associated with this, it can be seen that the traditional teaching system, used in most institutions, has low efficiency and is increasingly out of step with the reality of students called digital natives. Such factors have compromised the students' academic indexes in some subjects, mainly those related to Computational Thinking and Computer Programming. As a consequence, several scholars have sought to map the main causes of these difficulties, in order to develop more efficient teaching methodologies for teaching this topic. Through such studies it was possible to understand that the use of alternative methodologies to the traditional ones obtain better engagement and promote greater motivation in the participants, such as Game-Based Learning. Therefore, this work aims to develop an educational hardware, associated with the Game Based Learning (GBL) methodology, where the robot must explore a 2D map and complete missions using commands, applying Computational Thinking (CT) and Logic concepts. Programming, pre-programmed by users. In order to promote greater relevance to the artifact, a Systematic Literature Review (RSL) was made where it was possible to map three aspects: (1) the main learning difficulties of students beginning in introductory programming courses, (2) the methodologies most used for teaching these contents and (3) the results obtained through the application of these methodologies. In addition, there was an analysis of Educational Robotics games and kits that are applied to the teaching of Programming.


BANKING MEMBERS:
Presidente - 1153006 - LUIZ AFFONSO HENDERSON GUEDES DE OLIVEIRA
Interno - 2459504 - AQUILES MEDEIROS FILGUEIRA BURLAMAQUI
Interno - 2978747 - CHARLES ANDRYE GALVAO MADEIRA
Interna - 2245086 - ISABEL DILLMANN NUNES
Notícia cadastrada em: 19/10/2020 18:12
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