Banca de QUALIFICAÇÃO: MARCIELE OLIVEIRA DE SOUZA

Uma banca de QUALIFICAÇÃO de MESTRADO foi cadastrada pelo programa.
STUDENT : MARCIELE OLIVEIRA DE SOUZA
DATE: 24/05/2024
TIME: 09:00
LOCAL: https://meet.google.com/qfa-xgxo-zcw
TITLE:

TRANSFORMING COMMUNITIES: THE COMMUNITY LIBRARY'S ROLE IN THE PROMOTION OF THE INFORMATION AND READING LITERACY THROUGH THE GAMIFICATION


KEY WORDS:

community library; social protagonism; information literacy; gamification; reading promotion.


PAGES: 45
BIG AREA: Ciências Sociais Aplicadas
AREA: Ciência da Informação
SUMMARY:

This study proposes an innovative approach in the community library context, with a focus on information and promotion of literacy development, in addition to introducing gamification as a relevant element. The research has as its locus the Community Library Fé, Alegria e Esperança, from the Fundação Fé e Alegria do Brasil reference tool for local activities, which carries out various activities of reading promotion and informational literacy development focused on the learners who participate in the institution's projects having as its basis an institutional document with a matrix of themes around the social acquaintanceship and the children and youth rights. At this conjuncture, gamification, as the usage of games in non-ludic contexts, appears as a strategy to elevate the motivation and engagement of the library's users. Thus, the research has as a general objective to propose a practical guide for gamified activities to develop information literacy and reading promotion in the library's users. Specific objectives were drawn: to define the gamification model developing the gamified activities and their elements; develop a set of gamified activities that are suitable to the community library context; test the gamified activities with a pilot group of the library users to evaluate their efficiency and usability; elaborate a guide, including a description of the gamified activities, instructions, and support material. It will use methodological procedures related to the exploratory research, descriptive, applied with an approach of action research. The study includes as techniques the bibliographical research, documental, and participant observation as test applications of gamified activities with the library users pilot group, using as its basis the modeling created by Ivanio Dickmann. As partial results, the models are presented from five gamified activities. The scientific relevance of research may serve as a reference to other interested institutions to promote the integral development of their users through innovative strategies and socially engaged.


COMMITTEE MEMBERS:
Externa à Instituição - GABRIELA BELMONT DE FARIAS
Interna - 1225695 - MONICA MARQUES CARVALHO GALLOTTI
Presidente - 3061498 - NANCY SANCHEZ TARRAGO
Notícia cadastrada em: 30/04/2024 09:53
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